Basically call it like this:Īnd that will produce the. The rotate screen OSD option is ignored for horizontal games. It is also possible to keep the MAME romsets in _Arcade/mame but have the MRA files in _CPS and the RBF files in _CPS/cores Copy zipped MAME romsets to _Arcade/mame. Setup MiSTerĬopy the RBF file to _Arcade/cores and the MRA files to _Arcade. Note that if the option is enabled the 2P, 3P and 4P buttons will also activate the slow down effect. Release the 1P button to go back to normal speed or disable the option in the OSD. If you enable the 1P_hold_for_slow setting on the OSD, then while the 1P button is held the game will run at half the speed. There is an option to slow down the game (available only for CPS2). If there is still one button left in the gamepad, it will be used for pause. Press 1P during pause to toggle the credits on and offįor MiST, the first 6 gamepad buttons are used for game buttons, the next 2 buttons are used for credit and start buttons. However, the keyboard can be used with more or less the same layout as MAME for MiST(er) platforms. Those games are listed as having a GFX ROM of 16MB or more below. Some CPS2 games may require a 64MB module. Memory RequirementsĪll CPS1 and CPS1.5 operate correctly on a 32MB SDRAM system. Capcom System 1/1.5/2 compatible verilog core for FPGA by Jose Tejada (jotego).
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